Tuesday, May 5, 2009

Thrive!

This is what the NineWomen's game shall be called. Amy and myself are working on turning it into a digital multiplayer version. Amy is handling the art for it, we are splitting the coding, and I am going to script the more complicated objects.

First we contacted NineWomen and got their permission to work on the project. Dana Dunn sent a memorandum of understanding for us to print out and sign. After we got that sent in, we FINALLY got the content for Thrive! on the 24th.

Amy is bringing together her concepts on the design, and we will soon be posting those to NineWomen for approval. I made up a primary list of functions and how they will work, and then put that to a hierarchy chart -hooray for tedious, frustrating, responsible coding practices. But uh-oh!

Neither Amy or I are seasoned coders, what a brilliant project to dive into but at least their deadline is 30 Dec. 2009. I'm pretty good with PHP, nice loose syntax there to work with. I don't know enough, however, to have included: keeping the connection open, user accounts on SQL, handling IP's, and other data-basing for the interactions that make it multiplayer, oh also did I mention we both need to learn flash? It's no biggie in the long run though, I have some nice new reference books AND I'm very good at learning coding/scripting and looking into what I need to use. I'll be sharing these with Amy and we can work out our learning processes together.
But until we can start working that out, scripting the current objects and testing them, and then collaborating our work -I've never worked with a group on coding or scripting before- should be time consuming enough.

2 comments:

  1. Excellent game to work on and it seems like you are working really hard on this game. That is really good for being aggressive and getting the content on Thrive.

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